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Velin Dhal
Blood Phage Syndicate The Dominion Empire
65
|
Posted - 2011.12.09 02:17:00 -
[1] - Quote
/facepalm
You gotta be ******* kidding me........?
So because Nullsec players are too cheap to fly with them, the people who aren't get screwed ? +5 Implant sets are expensive. So why exactly would you think that people wouldn't be pissed about losing them ? Why should we be out hundreds of millions of isk so that we can lessen the gap between new and old players ?
I had to work my ass off for enough money to get my first set of +5 implants a few years back. I fail to see why a brand new player should have the same attributes as me right out of the gate.
One of the things that attracted me to this game in the first place was the complexity of what EVE online really is. I understood that I was sorely out classed by the older players of the game and knew that I would have to work hard in this game to be able to compete. You know what, I enjoyed every minute of it. I had a sense of accomplishment in training my learning skills and buying my first set of +5 implants.
This game is starting to stray away from that. Everyone thinks they should be in the biggest ship in the least amount of time. This game should never be about people being the best they can be without any of the work. If you do that, then EVE is no longer EVE. Its just whats left over of a game that used to be great.
Also, I don't feel that you should be able to train your alts up with all the SP boosts you would get from +5 implants without having to spend the money for them.
If your lazy and don't want to spend the time making the isk for them, buy PLEX. If your worried about losing them in 0.0 then maybe 0.0 isn't the place for you. If your that worried about losing implants them your obviously not going to fly any ships that actually cost some real isk.
I have nothing against goons or Mittani personally, but this is an idea I can in no way support. I do see a mass of goons supporting this idea for whatever reason but if you guys want to be in 0.0 then you should have to take the bad with the good. Null is supposed to be a dangerous place. A lawless place. It shouldn't be a place where you no longer care about getting podded because Implants have been removed from the game. In 0.0, having implants means you have more incentive to win a fight. If you have a JC then jump to it so you won't lose them and take the hit to your SP/hour.
I would however support a timer change on Jump clones. Take the timer down from 24 hours to 12 hours. That is something I could get behind. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
66
|
Posted - 2011.12.09 05:38:00 -
[2] - Quote
Fal1en wrote:I couldn't even put a number on the amount of times I have seen people say "I would come but I have 15 hrs. left on my clone :( ".
Learning implants are an unnecessary shackle.
I disagree. If you are too scared to lose them, you shouldn't buy them in the first place. Risk vs Reward. I doubt that eliminating learning implants is going to get people to go on more fleets. They will just find another lame excuse not to go. Should we also eliminate pirate faction battleships because people in 0.0 are too scared to fly them ? |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
66
|
Posted - 2011.12.09 05:44:00 -
[3] - Quote
Andski wrote:FloppieTheBanjoClown wrote:Meh. I got podded the day before Crucible and lost three +4s. It's entirely possible to simply choose to accept the risk of losing those implants. Also, don't shove every implant in your head that will fit. Only buy what you need.
You might as well propose removing all expensive implants as well. Faction sets cost a lot of isk and no one wants to risk those in nullsec, so let's just drop them from the game to save you from jumping clones. Newbies don't generally have the option to only plug in two implants based on what they're training, though. Please read the OP instead of blindly extrapolating from the first two sentences.
They do if they train cybernetics and run missions to get the isk. There is no reason you should have everything handed to you just because your a noob. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
66
|
Posted - 2011.12.09 05:52:00 -
[4] - Quote
Andski wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  cripes I don't know if you're a troll or merely an idiot 1) I don't personally care about losing implants. I can easily replace them and I routinely fly around with +4 sets (don't care to train Cybernetics V) - hell, people routinely fly around with combat implants. Aversion to loss isn't the point behind this thread. It's an issue that affects newbies with limited sources of income. 2) This isn't even about losing implants, it's about "Sorry guys I jumped back to my empire +5 clone so I can't play eve online with you" and "seriously what the hell is the point of learning implants" 3) Nullsec and wormhole residents are at a serious disadvantage over those in highsec (or even lowsec) who are virtually immune to losing pods if they are paying attention and fairly quick on the "warp out" button. You can comfortably do things in empire with your implants - nobody would say the same about nullsec. Take your "nullbear" bullshit elsewhere, thanks.
That is part of the risk of living in an area with no law. Why exactly shouldn't there be disadvantages to living in 0.0 ? Seeming that the pros far outweigh the cons.
Not to mention that if someone JCs to highsec before an Op, they are morons. Plain and simple. If someone JCs to highsec to train in +5 implants.....well, they can do that sitting in any one of your numerous station systems. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
66
|
Posted - 2011.12.09 05:59:00 -
[5] - Quote
Andski wrote:Velin Dhal wrote:Andski wrote:FloppieTheBanjoClown wrote:Meh. I got podded the day before Crucible and lost three +4s. It's entirely possible to simply choose to accept the risk of losing those implants. Also, don't shove every implant in your head that will fit. Only buy what you need.
You might as well propose removing all expensive implants as well. Faction sets cost a lot of isk and no one wants to risk those in nullsec, so let's just drop them from the game to save you from jumping clones. Newbies don't generally have the option to only plug in two implants based on what they're training, though. Please read the OP instead of blindly extrapolating from the first two sentences. They do if they train cybernetics and run missions to get the isk. There is no reason you should have everything handed to you just because your a noob. I'm saying that new players don't follow hyperoptimized skillplans focused on two attributes. "Only buy what you need" doesn't really apply.
That is very true. However, if they join a corp or alliance instead of sitting in noob corp forever, they could learn from more experienced players. That was how I learned to play this game when I first joined. If your talking about what is best for new players, then we need to consider a way to teach them to play and how to train skills. Not eliminate parts of the game to make life easier for them. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
66
|
Posted - 2011.12.09 06:04:00 -
[6] - Quote
Zenedia wrote:Im in favor of flat rate to train 1x skill, everything is a multiple thereof. I've dealt with and said many times that I cannot do XXX because I'm remapped as YYY/ZZZ for the next QQQ months.
Honestly, you should know what your doing before you blindly remap. The point of remapping is to gain a bonus to something while taking a penalty on another thing. If you don't know how remapping works you probably shouldn't be doing it. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
67
|
Posted - 2011.12.10 19:41:00 -
[7] - Quote
Krios Ahzek wrote:FloppieTheBanjoClown wrote:Andski wrote:I'm saying that new players don't follow hyperoptimized skillplans focused on two attributes. "Only buy what you need" doesn't really apply. No, but new players are also generally using +3s at most, have ****-poor attribute maps (I know I did) and aren't generally operating on anything resembling a plan. If we're going to base everything in this on what players do in their first few months, I've got some suggestions... Visual skill trees ala Diablo 2 without needing Evemon would be pretty cool for newbies. Right now it's just a bunch of books and show info.
If you want skill trees layed out for you then go play WoW or Rift. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
67
|
Posted - 2011.12.11 00:28:00 -
[8] - Quote
Andski wrote:Velin Dhal wrote:If you want skill trees layed out for you then go play WoW or Rift. "Go play this other game, EVE should be undocumented and bad"
EVE is in no way undocumented or bad. EVE is fairly unique and should stay that way. I'm sorry if people want the game to be "dumbed down" because they are incapable of understanding something more complex than a game that has your plan laid out for you from day 1. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
67
|
Posted - 2011.12.11 00:37:00 -
[9] - Quote
Andski wrote:Velin Dhal wrote:Andski wrote:Velin Dhal wrote:If you want skill trees layed out for you then go play WoW or Rift. "Go play this other game, EVE should be undocumented and bad" EVE is in no way undocumented or bad. EVE is fairly unique and should stay that way. I'm sorry if people want the game to be "dumbed down" because they are incapable of understanding something more complex than a game that has your plan laid out for you from day 1. btw, the game already has this, they're called "certificates." go unsub over CCP dumbing it down.
The certificate planner is not what he was talking about. Go unsub over not understanding the context of the discussion. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
67
|
Posted - 2011.12.11 17:36:00 -
[10] - Quote
I just thought of something that was fairly interesting to me....
The guys here in Null want learning implants to go away. I also saw a few of you asking for more combat implants. My question is this...
If you already unwilling to lose 600m worth of +5 learning implants, how can you justify more high grade and low grade combat implants when they're going to cost 700-2b isk with Omega ? If you won't lose simple +5 implants then I highly doubt that you'll ever use combat implants. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
68
|
Posted - 2011.12.15 05:16:00 -
[11] - Quote
I find this extremely convenient that this discussion comes up when Implants are added to killmails. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
69
|
Posted - 2011.12.17 08:57:00 -
[12] - Quote
Orisa Medeem wrote:On one hand, it's about choice. You can put a +5 set and go PvP (theoretically) or you can stay docked, or you can just not use a +5 set at all and go anywhere, anytime you want. It is probably to give players some choices that those learning implants where implemented in the first place.
On the other hand, when most players see themselves required to choose always the same option, then the "choice" became illusory and that option became for all purposes a mandatory one.
Sometimes I wonder if the struggle, while the most apparent, is in fact just the second most important feature of the game. Apparently, a lot of players considers that progression, their sacred skill training, comes first.
I acknowledge the problem. People should not see themselves excluded from the multiplayer aspects of the game because this kind of stupid reasons. I'm just not so certain what the best solution is.
People are in no way excluded from the multiplayer aspects of this game because they have +5 learning implants. EVE Online is about player choice. Anyone who sees themselves excluded is CHOOSING to exclude themselves. That is not a failure of the game, its a failure of the player.
Everything is this game is about choice. You choose what to train. You choose what to fly. You choose how to fit your ships. You choose to sit in +5 learning implants. See how it works ?
If you can't except risk versus reward then perhaps you shouldn't be worried about PvP in the first place. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
69
|
Posted - 2011.12.17 09:01:00 -
[13] - Quote
Krios Ahzek wrote:Velin Dhal wrote:Andski wrote:Velin Dhal wrote:If you want skill trees layed out for you then go play WoW or Rift. "Go play this other game, EVE should be undocumented and bad" EVE is in no way undocumented or bad. EVE is fairly unique and should stay that way. I'm sorry if people want the game to be "dumbed down" because they are incapable of understanding something more complex than a game that has your plan laid out for you from day 1. Hey I've got a better idea let's remove the skill descriptions. That way EVE will be even more unique and less dumb than WOW. People should figure out what ''tactical logistics reconfiguration'' does by themselves. No seriously graphical skill trees aren't dumb or WOW, they're just logical. Having to click on every single skill OR use a third party program/wiki to figure out the skill dependencies is a bit ********. I actually did just that but it would just make more sense for it to be included in the game.
Being lazy is not a valid reason to change the game |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
69
|
Posted - 2011.12.17 17:33:00 -
[14] - Quote
Andski wrote:Velin Dhal wrote:Being lazy is not a valid reason to change the game idgaf about this anymore, tbqfh, but it's clear that you're an elitist jerk and should get out~
Funny, you haven't made a constructive comment here in at least 3 pages. All your doing is calling people out for using forum alts.
Anyway I'm not going to argue with some 16 year old. Go attempt to insult people elsewhere kid. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
69
|
Posted - 2011.12.18 00:20:00 -
[15] - Quote
Andski wrote:Alexander Jabez wrote:Andski wrote:Velin Dhal wrote:Being lazy is not a valid reason to change the game idgaf about this anymore, tbqfh, but it's clear that you're an elitist jerk and should get out~ And that is the problem right there in the proverbial nutshell. The "elitist jerk" is like that because he actually enjoys a game that challenges him and knows how to play correctly. You guys are whining about flying in +5's and losing them and oh no what if i die and get podded and lose all my implants. how is that fair??? New proposal, every time you get podded instead of getting a new noob ship (which from the sound of some of these posts many of you don't belong in anything else) everyone just gets a set of slaves or crystals. and the fact that andski's only defense to ANY point against his proposal is to insult the poster in some way proves how care bear this idea is. to get one thing out of the way here, you're an idiot. moving on, it has nothing to do with his objection to the proposal (because he's an elitist jerk) but his whole "GO BACK TO WOW OR RIFT, NO SKILL TREES EVE IS UNIQUE (((" bullshit, because again, he's a 16 year old elitist who wants to feel ~special~ for playing a bad spaceship game ;p
Honestly, If EVE is such a bad game, then why are you playing it ?
Now lets get this discussion back on track instead of posting irrelevant insults. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.20 08:19:00 -
[16] - Quote
I've decided that since I broke my yellow crayon in second grade, that no one can use yellow crayons. If I can't use a yellow crayon no one else should be able to. I'd buy a new one but I'm too cheap and i'm scared that it will break again. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.20 08:44:00 -
[17] - Quote
Andski wrote:Crumplecorn wrote:It was bad enough that the learning skills got removed lol
I actually have to agree that removing the learning skills from the game was to the betterment of the game and the new player. It took months to train those skills and even though a lot of us suffered through it, it was a major detractor to the game from a new player perspective. Now that those have been removed, everyone begins the game with what was once considered "max learning skills".
However, I fail to see a logical argument as to why learning implants should be removed. I've seen a lot of posts here but as of yet still haven't seen anything valid. I've certainly seen no flaw in the game mechanics presented.
I honestly don't see any new players being awed into the game just because learning implants have gone away. Every single "new player" i've known in this game that has quit eve, has quit for reasons relating to highsec. Things relating to the lack of mission variety. Mining is boring. Things along those lines. I have never heard someone say they quit the game in the first month because I trained faster than they did.
I have however, seen quite a few older players E-rage in local because they got podded and their implants are on a killmail now. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.20 08:46:00 -
[18] - Quote
Andski wrote:I can't see why you fail to discuss the facets of the proposal without making retarded metaphors to crayons and primary school. I figure it's easier to chalk it up to the autism spectrum, v0v
You don't like crayons ? |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.20 19:03:00 -
[19] - Quote
Orisa Medeem wrote:Takeshi Yamato wrote:I would also support removal of attributes entirely for that matter, replacing it with a fixed sp/day. The attribute system we have seems like it was originally intended to promote uniqueness between characters but it just doesn't work out. EVE has evolved along a totally different path. All it does nowadays is reward year-long remaps and inflexibility. You see, there is only one reason left why I don't support the complete removal of attributes (which is way more radical than the thread OP): there are a lot of people out there that wants more options to actively influence how fast their skill training goes. There is some truth in these claims. After all it is your toon and you should be able to control him to be better at what you want him to (skill training, in this case). But that may also be a reflex of people who played too much traditional RPG and MMO, where you are supposed to make insane ammounts of grinding to become high level. But we are getting off-topic here. The thread is about how the implants end up excluding people from the PvP content in the long run, even if they don't realize it and even if it was due their decisions all along.
Learning implants promote new players to work in the game to get better implants or it promotes them to load up the EVE website and buy PLEX. Either way, its good for EVE. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.22 22:23:00 -
[20] - Quote
Takeshi Yamato wrote:Xander Hunt wrote:The only real difference between 1-5 and 6-10 is that 1-5 adds SP which extend the life of your character (excluding certain scenarios where SP can be lost), where as 6-10 grants bonuses for that moment, however, 6-10 may give you the edge you need over another player in PvP, or allows you to bring in more rocks per cycle, or whatever for "that moment in time". Either way, the implants give an edge. The point of ALL the implants are to give players the choice in WHICH edge they want. It'd be also up to the player to put in the 100 mill implant to get that extra 5% bonus for tracking speeds (I don't know if there is an implant that does that, just picking something for PvP) so it'd be THEIR decision if they want to pay in ISK for that edge. You could apply the same logic to learning skills: they too were merely a matter of choice. Of course, we all know that not training them was a bad choice. Bottom line is, some choices are at odds with what this game is about and they need not exist. Choice is not a holy cow that shall not be slaughtered.
Player choice IS the "holy cow" in EVE. That choice is what sets this game apart from other games. The choice to be whatever you want and do whatever you want. To train however you want and fit your ships however you want. The more you slaughter this so called "holy cow", the more EVE becomes comparable to other MMOs. Now I'm not saying that other MMOs are bad because they aren't EVE. What I'm trying to say here is that there is a lot less player choice in other MMOs compared to EVE. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.22 22:30:00 -
[21] - Quote
Obsidiana wrote:Forum Alts: I kind of agree with our Goon friend. My posts would yield no credence had I used an alt. I think I raised some good points and addressed the OP thoroughly. ThatGÇÖs all IGÇÖll say on that one.
Its the point you make, not the toon you post with. Posting with an alt doesn't give your post less credence so long as you make a good argument and stick to the topic at hand. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.22 22:35:00 -
[22] - Quote
Andski wrote:Velin Dhal wrote:Obsidiana wrote:Forum Alts: I kind of agree with our Goon friend. My posts would yield no credence had I used an alt. I think I raised some good points and addressed the OP thoroughly. ThatGÇÖs all IGÇÖll say on that one.
Its the point you make, not the toon you post with. Posting with an alt doesn't give your post less credence so long as you make a good argument and stick to the topic at hand. wrong, forum alts are used by those who cannot stand behind their words.
Please give me some more detail as to your meaning. I don't want to make assumptions here. Do you mean in an in game military aspect or in experience ? |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.27 19:15:00 -
[23] - Quote
BEINBE wrote:pdidydidy wrote:BEINBE wrote:I couldn't agree more with this idea. I don't pvp except in war decs (and that's in hi-sec) because I am too scared of loosing my implants. Then I am stuck to hi-sec which can get really boring after some time.
If CCP doesn't react to this thread they really are letting their subscribers down imho... So you want to pvp without consequence? Sorry, but this is not what eve is about. Also, if you get podded in highsec then you really shouldn't be pvping. Get a jump clone, problem solved. There are other ways of getting a jumpclone without grinding standing. I don't owe a toon with standing higher then 2. Have about 2-4 clones on each one. Pvp without consequence? I think it's enough to loose your ship, not having to worry about also loosing implants, or if you are in a JC loosing training time (time is money). I have never been podded in hi-sec, read my post again, I said hi-sec is the only place I pvp (in war decs) because my pod is safe there. If I get a JC I loose training time which is what this whole thread is all about, having to JC and loose training time for a little pvp fun. Then there is a timer so you are stuck in your JC for 24 hours, instead of just being able to JC back after the fight. And good to know that you have 2-4 clones, I really couldn't care less...
We're all very sorry that your too scared to leave highsec but that is not a reason to eliminate a part of the game. Your lack of courage is not our problem. This is probably the worst argument to support this proposal that I have seen posted here.
|

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.28 17:52:00 -
[24] - Quote
I would also like to point out that your training time as a new player is much different than when your an older player. As a new player, you primary train skills that are between the 1x to 5x training times. Older players are in a far different situation. We have to train skills in the 8x to 14x range. Newer players don't need the +5 learning implants as much as older players do. If they have to train in +3 implants for a while, it really isn't a big deal. They don't have to sit through 52 day skills when they want something to level 5. I can understand helping out the new players a bit. Though in truth, I don't believe eliminating implants is going to help them. Yes, they'll train faster but I doubt there will be any more motivation to pvp because of it. What I have really noticed in this game, is that in most cases, the ones who want to pvp, do. The ones who don't, won't. No amount of elimination toward those expenses, short of making pvp risk free, will persuade them otherwise. And that, is something we cannot do. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2011.12.31 19:27:00 -
[25] - Quote
The question becomes:
Is it in the best interest of a new player to be putting them into the biggest ships possible in the least amount of time ?
I say no, it isn't in their best interest.
The faster you put new players into bigger ships, the worse off they are going to be. A large part of playing this game is learning how to fly your ship. Just because you can sit in it, doesn't mean you can fly it. A new player who joins a corperation right out of the gate has people to guide them along but lets face the facts. There are a lot of players who don't join a corperation for months. Those players often have no one to guide them along. If we're looking to help new players, then we need to think what is best for all players. Not just the ones helping you pvp.
Max SP/hour is not always a good thing. Especially when you have no idea what your doing. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
70
|
Posted - 2012.01.01 16:24:00 -
[26] - Quote
Andski wrote:you're all over this as if it's going to end up with 6 month old characters flying perfect titans or something
Nah. If a 6 month old toon wants to fly a perfect titan, they are just going to go to the character bazaar and buy a toon that CAN fly one. At least it will have the support skills trained. (I would hope anyway.)
What I'm talking about here are new toons being able to get into battleships and flying horribly fit Ravens that have 300dps tanks for pve. I have seen a lot of players flying around in battleships with less than 6M sp when they don't have anywhere near the support skills to be flying those ships.
A new player dumps all the isk they have into one battleship and then loses it for whatever reason because they are in truth unable to fly it. Then they have no money to buy another ship. That is more of a detractor than not training as fast as people you've never seen. We need to come up with a better way to teach people to fit their ships. Either that or a way to bang it into new players heads that they need to train support skills BEFORE they get into a bigger ships, not after. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
74
|
Posted - 2012.01.02 03:02:00 -
[27] - Quote
Xorv wrote:Wasn't sure if I would support this one, but the more I think about it Learning Implants are a further punishment for risk takers and a reward for risk adverse PvEers, which is bad.
Alternative solutions would be something along the lines that characters with +4 and +5s forfeit Concord Protection, but would really be much simpler to just remove them.
I honestly don't think I agree with your first sentence.
I don't see EVE as a race to get the most SP. I really don't care if someone has more SP than I do, so long as I can train at a good speed. If someone of comparable age to my toon has more SP than me because they sit in +5 implants all day, it really doesn't matter to me. I personally don't sit in +5s. I have a clone with them but I generally only use it when I know I'm not going to be playing for at least 24 hours. That way it doesn't interfere with something critical.
However, I don't see it as a punishment. The reason being, is that I choose not to sit in them. Everyone in this game has that choice. The same goes for High-grade slave implants and Crystals. Those are far more expensive than +5 learning implants are. If you get podded in 0.0 and lose them, your out far more isk than if you lost +5 implants. So people generally choose not to fly with them in, whilst in 0.0. From my understanding of your first post and from the proposal spoken of, it should be the same thing. However, no one has made mention that I recall about the removal of such implants. Why ?
I'll tell you why. They don't have a +5 training modifier on them. The way this game is set up, you should be completely fine flying with +5 implants or High-Grades while in lowsec. 0.0 is where the problem arises for people. Which means that MANY pvpers use both set of implants. A fair number I would assume. So in truth, not all "risk takers" have to deal with this "punishment", as you call it.
There is also the fact that if someone in highsec trains in +5 implants and eventually passes you in SP because your only using +3 implants, it really doesn't matter. If a pilot who is only interested in PvE is in a corp that ends up getting war dec'd, he is going to get massacred if he fights. He will have little to no concept of PvP and against a single skilled pilot in a T3 or HAC, will lose his Golem/Paladin.
High SP doesn't really mean a whole lot if you don't know how to PvP and fit your ships for it. There are plenty of pilots out there that have over 70M SP and still don't have their armor compensation skills trained to level 5. So I don't think its safe to say that not training in +5 implants is a punishment of any kind. Its about being able to play the game well in the area of expertise you choose to apply yourself. |

Velin Dhal
Blood Phage Syndicate The Dominion Empire
74
|
Posted - 2012.01.03 08:32:00 -
[28] - Quote
Mars Theran wrote:J Kunjeh wrote:Mars Theran wrote: I think the point is that Learning implants tend to restrict gameplay. One person may only need one clone if all they had were standard hardwirings to worry about, and for those that PvP, they are at an unfair disadvantage when compared with those that do not.
Overall, Learning implants, or the requirement for them, inhibit gameplay and prevent players from taking risks they might otherwise. Either you sacrifice training times to do what you want, or you sacrifice the ability to do so without podding clones that aren't intended for that purpose.
I agree, which is why I think we should also do away with skilling entirely and give everyone Level V skills on everything from day one. Pesky skill training restricts my game play. Uneccessary sarcasm. Also out of context. This isn't about training skills. It's about everyone having unrestricted training times and-importantly-alternative options for implants, while being able to play where-ever they may be, without having to worry about clone-jumping to Jita and flying 40 jumps into 0.0 just to get in a battle. Alternative example, clone-jumping to Jita and 2-1/2 hours later finding out your Corpmates need you in Stain to help them fight off an offensive by a Rival corp, and you in your civies. Another example: Playing for 6 months as a Pirate in Delve, while running basic hardwirings and having 19 and 20 respectively, in your current primary attributes. With Pod-a-day podding, who's going to fit 300 Million ISK in implants?
If your going to 0.0, then be smart about it. Don't go flying around in your most expensive clone when you know your going to possibly get podded. Simple.
This post is straying horribly from what is best for new players to what is best for people in 0.0 who are upset because they choose to be there. |
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